Pegasus - a computer for children

Jecel Assumpcao Jr ( left ) and Fabio Cavalcante da Cunha ( right ) show a prototype of the 6809 based Pegasus computer in July, 1983. With 32KB of ROM and 64KB of RAM and built-in network connection, the machine was also known as the "Logo Machine" due to its native language.

The SuperLogo interpreter allowed multiple parallel "turtles" and object oriented programming. A scaled down version of the Merlin Project, this machine would allow the programming of some very grown-up applications. And the children would be able to create their own video games, rather than just playing them.

The simple network was designed with a classroom environment in mind. The student's machines could share the teacher's disks and printer.


see also:
| reserve | | pegasus | | merlin1 | | merlin2 | | merlin4 |
back to:
| history | | merlin | | LSI | | USP |

please send comments to jecel@lsi.usp.br (Jecel Mattos de Assumpcao Jr), who changed this page on Jun 29, 17:08 .