Algorithms

Old hands will say that once you know what objects you will have and what methods they use, the code for the methods will write itself. This is like saying that Rubik's Cube solves itself. It might be true, but only after practice, practice and more practice. You must learn how to get what you want from what you've got by a series of transformations which, like the famous Cube, are not always obvious - they seem, many times, to be taking you further away from where you want to go rather than near it. An example: if you want to go to grandmother's house in the north, walking south doesn't look like a very smart start unless you know ( by experience ) that that is where the bus stop is.


see also:
| new3 | | intro | | faq | | history | | runtime | | tutorial | | tiny | | plan |
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please send comments to jecel@lsi.usp.br (Jecel Mattos de Assumpcao Jr), who changed this page on Dec 9, 13:36 .